A JOURNEY THROUGH MY WORK ✦

Welcome to my Portfolio

Every project starts with a question, an idea, or a problem to solve. Here's a look into my process and what I've learned along the way.

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Picture from project Adventure game Concept art boss Concept art boss - scale Picture from project Adventure game Picture from project Adventure game Picture from project Adventure game Picture from project Adventure game Concept art for the clue-tree The map

Semester 1.
Adventure game

A game about exploration and puzzels. Made by 3 people for a school project where we learned about worldbuilding, UX, colors and much more.

Try the game
UX · WORLD BUILDING · SCHOOL PROJECT

Finding the right direction

DnD inspired adventuregame.

The idea

The idea originated from the DnD world known as the Feywild. The Feywild is a realm of chaos, mystery, and the unnatural. The game's narrative is inspired by this world and challenged me to work with pixel art and sprite animations. The concept behind the game is that the player takes on the role of a character trapped in the Feywild, who must find their way home by solving clues and engaging in combat.

My process

During the development of the boss, I created concept art to illustrate its intended appearance. This allowed the other group members to review and validate the design, ensuring that everyone agreed on the overall concept. The creation of the backgrounds for the Mushroom Forest, the waterfall, and the tree involved a process of trial and error.

Visual novel start screen The story The story The story One of the endings

Semester 1.
A visual Novel

A visual novel horror game, about public transportation. We learnd about coding in HTML, CSS and sound/music

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HORROR · STORYTELLING · CODING · SCHOOL PROJECT

A story from real life

Everyday life and the feelings behind it.

The idea

Drawing inspiration from Danish public transportation and the fear and anxiety associated with using it, two other team members and I developed a horror visual novel. The aim was to capture and explore many of the familiar situations and experiences that can occur when travelling on public transport.

My process

My main responsibilities in this project were programming, narrative design, and storytelling. From the beginning, I focused on creating an immersive universe that played on the player's emotions. To achieve this, I gathered insights by asking people around me about their personal experiences and encounters on public transport. I used these experiences as inspiration and incorporated them into the game's narrative. We had previously been provided with a game template, which I used as a starting point to incorporate audio and visual elements. I developed the individual scenes using HTML and styled them with CSS. As part of the narrative, I created several different endings based on the player's levels of stress and anxiety. Every decision made throughout the game influences the player's experience and ultimately determines which ending they receive.

The game start-screen Detalje fra projekt 1 Detalje fra projekt 1 Detalje fra projekt 1 Detalje fra projekt 1 Detalje fra projekt 1

Semester 1.
My exam project

I made a Landingpage, with a visual novel like game, which explains world building through world building.

Visit the page and try the game
HTML · CSS · JS · WORLDBUILDING · GAME · SCHOOL PROJECT

Bringing ideas to life

Exploring the connection between creativity and code.

The task

For our exam project, we had to create something that could explain our chosen theme with minimal text, demonstrating what the theme is and how it is or could be applied in multimedia design. The project was aimed at introducing the theme to new students.

My idea

My chosen topic was worldbuilding. My initial idea was to create a world through which I could demonstrate what worldbuilding is. The player would learn about worldbuilding through the process of worldbuilding itself, experiencing the concept firsthand rather than simply reading about it.

My process

I developed the visual elements, music, and narrative for the game. However, following feedback from my supervisor, I was advised to incorporate more elements that would demonstrate my ability to work with HTML and CSS. I therefore decided to create a landing page for the game. As a result, I did not have enough time to fully complete the game. However, the core concept is established, and one level is fully playable.

My biggest challenges

My biggest challenges during this process were working with JavaScript, as we had not yet received any formal instruction in it, and developing the concept of illustrating and communicating worldbuilding through worldbuilding itself. The latter was particularly challenging at the beginning of the process, as it required me to think outside the box and approach the concept from a different perspective.

Forside til projekt 1

Semester 2.
Interactive posters

Interactive poster and buisness, made in four weeks. Everything is handmade.

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CREATIVE DEVELOPMENT

Bringing ideas to life

Exploring the connection between creativity and code.

The idea

For this project, I wanted to experiment with more interactive elements and find ways to make a digital experience feel more personal.

My process

I combined visual experimentation with coding, learning through trial and error. The biggest lesson was that technical challenges can open the door to new creative possibilities.

Forside til projekt 1

Semester 2.
Databased UX-design

plceholder text for sure.

Try the game
CREATIVE DEVELOPMENT

Bringing ideas to life

Exploring the connection between creativity and code.

The idea

For this project, I wanted to experiment with more interactive elements and find ways to make a digital experience feel more personal.

My process

I combined visual experimentation with coding, learning through trial and error. The biggest lesson was that technical challenges can open the door to new creative possibilities.